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Hunt AlmanacShowdown 1896 · Field reference
Kit/tools & consumables

What else you carry

Prices, unlock ranks and card stats for every tool and consumable — with the blast radii, throws, fuses and timers drawn to scale.

73in the store
23tools
50consumables

Melee

Blades and knuckles for the quiet kill.

Sidearms

Tool-slot pistols: derringers and flares.

Throwables

Bombs, dynamite, knives, axes and spears.

Traps

Wires and jaws left for the careless.

Beetles

Remote-controlled bugs that burn, choke or spy.

Healing

Kits that put the blood back.

Shots

Syringes that bend your body for a while.

Resupply

Boxes that refill what you burned.

Utility

Decoys, fusees, lamps and glass.

Tarot

Scarce cards drawn from the world.