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Hunt AlmanacShowdown 1896 · Field reference
Mechanics/Loot

What every compound holds

How much each compound rolls in a match, where cash registers and the golden till turn up, and what the map adds on top.

0–1cash register per compound
1 in 10Bounty Hunts with a golden register
2–5Saddle Bags a match
79–209register spots per map
Every match

The compound roll

Each compound rolls its own amount of every row when the match starts, somewhere between the two numbers. With "All compounds" picked, the range covers every compound on the map, so a row reading 4–8 may be a fixed 5 in one compound and a fixed 8 in another. Bounty Clash only counts the compounds it uses as arenas. Live events add their own loot on top.

Cash registers

Tills, and the golden one

Cash register layer on the map →
Hunt Dollars

Cash register

  • 0–1per compound, rolled when the match starts. Only in Bounty Hunt: Bounty Clash and Soul Survivor place none.
  • 100 mA register is never placed within 100 m of Scrapbeak.
  • 1per spot. A register won't share its spot with other loot.
Spots a register can use
Stillwater Bayou
85
Lawson Delta
79
DeSalle
171
Mammon's Gulch
209
Blood Bonds

The golden register

  • 1 in 10Bounty Hunts has one. The match makes one roll at the start: roughly a one-in-ten chance of a golden register, otherwise none.
  • 0–1per match, for the whole map. Never more than one.
  • Same spotsIt has no spots of its own. It takes one of the ordinary register spots, anywhere on the map, and also stays 100 m clear of Scrapbeak.

Unlike the ordinary tills, the golden one isn't tied to a compound's roll, so a compound that rolled no register can still hold the gold one.

Across the map

On top of the compounds

2–5

Saddle Bags per Bounty Hunt, spread over the map's saddle spots.

20

High-value weapon crates in every Proving Grounds match.

Balloon crates

When an event puts military bonus compounds in play, balloon crates appear across the map, and the haul grows with each stage of the event:

Stage 1
  • Hunt Dollar crates1–2
  • Ammo crates1–2
Stage 2
  • Hunt Dollar crates3–4
  • Weapon crates3–4
  • Ammo crates3–4
Stage 3
  • Hunt Dollar crates2–3
  • Weapon crates2–4
  • Ammo crates2–4
  • Mystery crates2–3
Mechanics

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