Full Metal Jacket
Full Metal Jacket (FMJ) bullets have a hardened jacket that increases penetration power, though additional weight reduces muzzle speed. Better retains damage over distance.
Custom ammunition trades one virtue for another. Each round below shows what it typically does to a gun’s card, and every weapon that can chamber it.
Full Metal Jacket (FMJ) bullets have a hardened jacket that increases penetration power, though additional weight reduces muzzle speed. Better retains damage over distance.
A hot-loaded bullet with a strong powder charge combined with a lighter projectile tip significantly boosts the muzzle velocity, but increases recoil slightly. Great for ranged combat.
This bullet contains a small phosphorous charge that ignites when fired and sets flammable targets alight. A visible tracer can give the shooter's position away.
Smaller, weighted bullets with less gunpowder, which travel slower than the speed of sound for quieter gunshots.
This bullet shatters on impact, releasing a toxic agent fatal in high doses, but can't penetrate surfaces.
These modified bullets expand and shatter on impact, causing severe bleeding, but at the expense of penetration power and muzzle velocity.
Coins replace shot pellets in this shell for a more powerful, if erratic, barrage. Shreds skin and flesh, but can't penetrate harder obstacles. Unreliable at a distance.
Single solid projectile that can be used in shotguns to provide an advantage in range and penetration over Buckshot. Reduced ammunition. Becomes less accurate over distance.
This bullet contains a small charge that bursts on impact, scattering shrapnel over an area—the larger the bullet size, the greater the area. Reduced penetration, velocity, and damage.
This shell creates a several-meter-long jet of flame that ignites anything in its path. Reduced range over buckshot.
Spitzer rounds revolutionize rifle ballistics, improving both penetration and muzzle velocity, though adding slightly stronger recoil. They are more stable in flight and can punch clean through multiple targets, but often cause less severe wounds.
This shell contains a number of smaller dart-like projectiles which fan out in a tight spread. Can't pierce most surfaces, but can saturate an area and cause bleeding damage.
This shell spreads self-igniting debris over short distances, creating fires that are hard to extinguish. Direct contact with the phosphorous is extremely harmful.
A shell that launches a flare that descends slowly, illuminating the area. Ignites everything it touches.
A highly volatile and explosive bolt.
This charge creates a several meter-long jet of flames that ignites anything in its path.
A deadly burst of Steel Balls launched from a repurposed spring-loaded firing mechanism.
Explosive with a protective wax coating, ideal for hunting creatures submerged in water.
A harpoon that causes bleeding damage and sticks to its target on impact. Can be retrieved after firing.
Modified, multi-purpose bolts tipped with shotgun shells that detonates on impact.
Metal bolts that fly faster and truer, making them more accurate at distance.
A bolt that emulates the sound of a gunfight just like a Chaos Bomb, but with a shorter effect.
A Choke Bomb attached to this projectile. Can be used offensively or defensively, but has a smaller range.
This bolt releases a highly toxic agent upon impact. Can cause death in seconds in high doses.
A compact Dragon Breath shell attached to a bolt, creating a jet of flame that explodes on impact.
A bolt for the Hand Crossbow that revives a downed teammate a few seconds after direct impact. Also heals wounded teammates on direct impact.
An arrow with a small Concertina Bomb attached to the point that explodes on impact.
An arrow with a small Frag Bomb attached to the point that will bounce on impact and detonate after a short time.
A poison-coated arrow that can be retrieved and reused.

A burning bolt that ignites its target, and is destroyed on impact. Can't be retrieved.