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Hunt AlmanacShowdown 1896 · Field reference
Ammunition

What you load matters

Custom ammunition trades one virtue for another. Each round below shows what it typically does to a gun’s card, and every weapon that can chamber it.

30custom rounds
507weapon-ammo pairs
75 weapons · $50 per slot

Full Metal Jacket

Full Metal Jacket (FMJ) bullets have a hardened jacket that increases penetration power, though additional weight reduces muzzle speed. Better retains damage over distance.

Typical change vs standard ammo (median)
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Muzzle Velocity−70
Drop Range−15
Recoil+3
Dolch 96Dolch 96 ClawDolch 96 BullseyeNew ArmyNew Army SwiftScottfieldScottfield SpitfireScottfield SwiftScottfield BrawlerScottfield PrecisionConversionConversion Chain PistolLeMatUppercutPaxPax ClawUppercut PrecisionUppercut DeadeyePax TrueshotDolch 96 PrecisionHaymakerLeMat CarbineLeMat Carbine MarksmanSparks PistolSparks Pistol SilencerVetterli 71Vetterli 71 SilencerVetterli 71 BayonetVetterli 71 DeadeyeVetterli 71 MarksmanKragKrag BayonetKrag SniperKrag SilencerDrillingDrilling ShortyDrilling Hatchet1865 Carbine1865 Carbine Aperture1865 Carbine SilencerRanger 73Ranger 73 TalonFrontier 73CFrontier 73C MarksmanCentennial TraumaFrontier 73C SilencerRanger 73 SwiftRanger 73 ApertureVandal 73CVandal 73C BullseyeVandal 73C StrikerCentennialInfantry 73L BayonetCentennial SniperCentennial ShortyCentennial Shorty SilencerMako 1895Mako 1895 ClawMako 1895 ApertureInfantry 73LInfantry 73L SniperCentennial PointmanWildlandMarathonMarathon SwiftVetterli 71 CycloneSparksSparks SilencerSparks SniperMartini-HenryMartini-Henry MarksmanMartini-Henry RiposteMartini-Henry Deadeye1890 CavalryMartini-Henry Ironside
70 weapons · $60 per slot

High Velocity

A hot-loaded bullet with a strong powder charge combined with a lighter projectile tip significantly boosts the muzzle velocity, but increases recoil slightly. Great for ranged combat.

Typical change vs standard ammo (median)
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Muzzle Velocity+100
Drop Range+15
Damage−6
Reserve−4.5
Recoil+3
LancasterLancaster CleaverBornheim No. 3Bornheim No. 3 ExtendedBornheim No. 3 SilencerOfficerOfficer BrawlerScottfieldScottfield SpitfireScottfield SwiftScottfield BrawlerScottfield PrecisionNagant M1895Nagant M1895 SilencerNagant M1895 DeadeyeLeMatNagant M1895 PrecisionPaxPax ClawPax TrueshotBornheim No. 3 MatchOfficer CarbineOfficer Carbine DeadeyeLeMat CarbineLeMat Carbine MarksmanVetterli 71Vetterli 71 SilencerVetterli 71 BayonetVetterli 71 DeadeyeVetterli 71 MarksmanDrillingDrilling ShortyDrilling HatchetRanger 73Ranger 73 TalonFrontier 73CFrontier 73C MarksmanCentennial TraumaFrontier 73C SilencerRanger 73 SwiftRanger 73 ApertureVandal 73CVandal 73C BullseyeVandal 73C StrikerCentennialInfantry 73L BayonetCentennial SniperCentennial ShortyCentennial Shorty SilencerInfantry 73LInfantry 73L SniperCentennial PointmanWildlandMarathonMarathon SwiftVetterli 71 CycloneMaynard SniperMaynard Sniper SilencerSpringfield 1866Springfield 1866 MarksmanSpringfield 1866 ShortySpringfield 1866 StrikerSpringfield 1866 BullseyeMartini-HenryMartini-Henry MarksmanMartini-Henry RiposteMartini-Henry Deadeye1890 CavalrySpringfield 1866 BayonetMartini-Henry Ironside
70 weapons · $40 per slot

Incendiary

This bullet contains a small phosphorous charge that ignites when fired and sets flammable targets alight. A visible tracer can give the shooter's position away.

Typical change vs standard ammo (median)

No change to the store card — the difference is in the effect.

Bornheim No. 3Bornheim No. 3 ExtendedBornheim No. 3 SilencerScottfieldScottfield SpitfireScottfield SwiftScottfield BrawlerScottfield PrecisionLeMatUppercutPaxPax ClawUppercut PrecisionUppercut DeadeyePax TrueshotBornheim No. 3 MatchLeMat CarbineLeMat Carbine MarksmanSparks PistolSparks Pistol SilencerMosin-Nagant AvtomatMosin-NagantMosin-Nagant SniperMosin-Nagant BayonetMosin Obrez MaceMosin Obrez ExtendedMosin ObrezBerthier 1892Berthier 1892 RiposteBerthier 1892 DeadeyeBerthier 1892 MarksmanMosin Obrez MatchMosin Obrez SharpeyeVetterli 71Vetterli 71 SilencerVetterli 71 BayonetVetterli 71 DeadeyeVetterli 71 MarksmanKragKrag BayonetKrag SniperKrag SilencerLebel 1886Lebel 1886 MarksmanLebel 1886 TalonLebel 1886 ApertureRanger 73Ranger 73 TalonFrontier 73CFrontier 73C MarksmanFrontier 73C SilencerRanger 73 SwiftRanger 73 ApertureVandal 73CVandal 73C BullseyeVandal 73C StrikerInfantry 73L BayonetInfantry 73LInfantry 73L SniperMarathonMarathon SwiftVetterli 71 CycloneSparksSparks SilencerSparks SniperMartini-HenryMartini-Henry MarksmanMartini-Henry RiposteMartini-Henry DeadeyeMartini-Henry Ironside
55 weapons · $5 per slot

Subsonic

Smaller, weighted bullets with less gunpowder, which travel slower than the speed of sound for quieter gunshots.

Typical change vs standard ammo (median)
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Muzzle Velocity−137
Drop Range−25
Reserve+4
Bornheim No. 3Bornheim No. 3 ExtendedBornheim No. 3 SilencerOfficerOfficer BrawlerNagant M1895Nagant M1895 SilencerNagant M1895 DeadeyeNagant M1895 PrecisionBornheim No. 3 MatchOfficer CarbineOfficer Carbine DeadeyeSparks PistolSparks Pistol SilencerVetterli 71Vetterli 71 SilencerVetterli 71 BayonetVetterli 71 DeadeyeVetterli 71 MarksmanKragKrag BayonetKrag SniperKrag SilencerDrillingDrilling ShortyDrilling Hatchet1865 Carbine1865 Carbine Aperture1865 Carbine SilencerRanger 73Ranger 73 TalonFrontier 73CFrontier 73C MarksmanCentennial TraumaFrontier 73C SilencerRanger 73 SwiftRanger 73 ApertureVandal 73CVandal 73C BullseyeVandal 73C StrikerCentennialInfantry 73L BayonetCentennial SniperCentennial ShortyCentennial Shorty SilencerInfantry 73LInfantry 73L SniperCentennial PointmanWildlandVetterli 71 CycloneMaynard SniperMaynard Sniper SilencerSparksSparks SilencerSparks Sniper
47 weapons · $50 per slot

Poison

This bullet shatters on impact, releasing a toxic agent fatal in high doses, but can't penetrate surfaces.

Typical change vs standard ammo (median)

No change to the store card — the difference is in the effect.

LancasterLancaster CleaverOfficerOfficer BrawlerNagant M1895Nagant M1895 SilencerNagant M1895 DeadeyeNagant M1895 PrecisionPaxPax ClawPax TrueshotHaymakerOfficer CarbineOfficer Carbine DeadeyeSparks PistolSparks Pistol SilencerRanger 73Ranger 73 TalonFrontier 73CFrontier 73C MarksmanCentennial TraumaFrontier 73C SilencerRanger 73 SwiftRanger 73 ApertureVandal 73CVandal 73C BullseyeVandal 73C StrikerCentennialInfantry 73L BayonetCentennial SniperCentennial ShortyCentennial Shorty SilencerInfantry 73LInfantry 73L SniperCentennial PointmanWildlandMarathonMarathon SwiftSparksSparks SilencerSparks SniperSpringfield 1866Springfield 1866 MarksmanSpringfield 1866 ShortySpringfield 1866 StrikerSpringfield 1866 BullseyeSpringfield 1866 Bayonet
43 weapons · $50 per slot

Dumdum

These modified bullets expand and shatter on impact, causing severe bleeding, but at the expense of penetration power and muzzle velocity.

Typical change vs standard ammo (median)
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Muzzle Velocity−50
Drop Range−5
Dolch 96Dolch 96 ClawDolch 96 BullseyeOfficerOfficer BrawlerNew ArmyNew Army SwiftScottfieldScottfield SpitfireScottfield SwiftScottfield BrawlerScottfield PrecisionConversionNagant M1895Nagant M1895 SilencerConversion Chain PistolNagant M1895 DeadeyeNagant M1895 PrecisionPaxPax ClawPax TrueshotDolch 96 PrecisionOfficer CarbineOfficer Carbine DeadeyeNitro ExpressDrillingDrilling ShortyDrilling HatchetCentennial TraumaCentennialCentennial SniperCentennial ShortyCentennial Shorty SilencerCentennial PointmanWildlandMaynard SniperMaynard Sniper SilencerSpringfield 1866Springfield 1866 MarksmanSpringfield 1866 ShortySpringfield 1866 StrikerSpringfield 1866 BullseyeSpringfield 1866 Bayonet
22 weapons · $10 per slot

Penny Shot

Coins replace shot pellets in this shell for a more powerful, if erratic, barrage. Shreds skin and flesh, but can't penetrate harder obstacles. Unreliable at a distance.

Typical change vs standard ammo (median)
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Spread+55
Damage−46
Reserve+3
TerminusTerminus ShortySpecter 1882Specter 1882 BayonetSpecter 1882 ShortySlateSlate RiposteBurgessBurgess BayonetBurgess TraumaAuto-5Auto-4 ShortyRival 78Romero 77Romero 77 ShortyRomero 77 HatchetRival 78 ShortyRomero 77 TalonRomero 77 AlamoRival 78 TraumaRival 78 MaceHomestead 78
22 weapons · $130 per slot

Slug

Single solid projectile that can be used in shotguns to provide an advantage in range and penetration over Buckshot. Reduced ammunition. Becomes less accurate over distance.

Typical change vs standard ammo (median)
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Spread+50
Damage−40
Reserve−2
TerminusTerminus ShortySpecter 1882Specter 1882 BayonetSpecter 1882 ShortySlateSlate RiposteBurgessBurgess BayonetBurgess TraumaAuto-5Auto-4 ShortyRival 78Romero 77Romero 77 ShortyRomero 77 HatchetRival 78 ShortyRomero 77 TalonRomero 77 AlamoRival 78 TraumaRival 78 MaceHomestead 78
18 weapons · $100 per slot

Explosive

This bullet contains a small charge that bursts on impact, scattering shrapnel over an area—the larger the bullet size, the greater the area. Reduced penetration, velocity, and damage.

Typical change vs standard ammo (median)
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Muzzle Velocity−108
Drop Range−30
Damage−10
UppercutUppercut PrecisionUppercut DeadeyeNitro ExpressMako 1895Mako 1895 ClawMako 1895 ApertureSpringfield 1866Springfield 1866 MarksmanSpringfield 1866 ShortySpringfield 1866 StrikerSpringfield 1866 BullseyeMartini-HenryMartini-Henry MarksmanMartini-Henry RiposteMartini-Henry DeadeyeSpringfield 1866 BayonetMartini-Henry Ironside
18 weapons · $20 per slot

Dragon Breath

This shell creates a several-meter-long jet of flame that ignites anything in its path. Reduced range over buckshot.

Typical change vs standard ammo (median)
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Muzzle Velocity−325
Damage−76
Spread+50
TerminusTerminus ShortySpecter 1882Specter 1882 BayonetSpecter 1882 ShortyBurgessBurgess BayonetBurgess TraumaRival 78Romero 77Romero 77 ShortyRomero 77 HatchetRival 78 ShortyRomero 77 TalonRomero 77 AlamoRival 78 TraumaRival 78 MaceHomestead 78
17 weapons · $150 per slot

Spitzer

Spitzer rounds revolutionize rifle ballistics, improving both penetration and muzzle velocity, though adding slightly stronger recoil. They are more stable in flight and can punch clean through multiple targets, but often cause less severe wounds.

Typical change vs standard ammo (median)
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Muzzle Velocity+190
Drop Range+25
Damage−19
Recoil+4
Reserve−2
Mosin-Nagant AvtomatMosin-NagantMosin-Nagant SniperMosin-Nagant BayonetMosin Obrez MaceMosin Obrez ExtendedMosin ObrezBerthier 1892Berthier 1892 RiposteBerthier 1892 DeadeyeBerthier 1892 MarksmanMosin Obrez MatchMosin Obrez SharpeyeLebel 1886Lebel 1886 MarksmanLebel 1886 TalonLebel 1886 Aperture
15 weapons · $40 per slot

Flechette

This shell contains a number of smaller dart-like projectiles which fan out in a tight spread. Can't pierce most surfaces, but can saturate an area and cause bleeding damage.

Typical change vs standard ammo (median)
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Damage−59
Spread−15
TerminusTerminus ShortySpecter 1882Specter 1882 BayonetSpecter 1882 ShortyBurgessBurgess BayonetBurgess TraumaAuto-5Auto-4 ShortyRival 78Rival 78 ShortyRival 78 TraumaRival 78 MaceHomestead 78
6 weapons

Phosphorous

This shell spreads self-igniting debris over short distances, creating fires that are hard to extinguish. Direct contact with the phosphorous is extremely harmful.

Typical change vs standard ammo (median)
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Muzzle Velocity−385
Damage+10
Auto-5Auto-4 ShortyRival 78Rival 78 ShortyRival 78 TraumaRival 78 Mace
5 weapons · $5 per slot

Starshell

A shell that launches a flare that descends slowly, illuminating the area. Ignites everything it touches.

Typical change vs standard ammo (median)
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Muzzle Velocity−350
Damage−217
Spread+30
Recoil−22
Reserve−2
Romero 77Romero 77 ShortyRomero 77 HatchetRomero 77 TalonRomero 77 Alamo
3 weapons · $35 per slot

Explosive Bolts

A highly volatile and explosive bolt.

Typical change vs standard ammo (median)
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Muzzle Velocity−90
Damage−26
Rate of Fire−15
Drop Range−10
Spread+7.5
Fuse Timer+1.5
CrossbowCrossbow DeadeyeChu Ko Nu
2 weapons · $10 per slot

Dragon Breath Charge

This charge creates a several meter-long jet of flames that ignites anything in its path.

Typical change vs standard ammo (median)
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Damage−92
Muzzle Velocity+40
Spread+1.25
Bomb LanceBomb Launcher
2 weapons · $5 per slot

Steel Ball

A deadly burst of Steel Balls launched from a repurposed spring-loaded firing mechanism.

Typical change vs standard ammo (median)
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Muzzle Velocity+390
Damage+89
Spread+31.25
Bomb LanceBomb Launcher
2 weapons · $50 per slot

Waxed Frag Charge

Explosive with a protective wax coating, ideal for hunting creatures submerged in water.

Typical change vs standard ammo (median)

No change to the store card — the difference is in the effect.

Bomb LanceBomb Launcher
2 weapons · $5 per slot

Harpoon

A harpoon that causes bleeding damage and sticks to its target on impact. Can be retrieved after firing.

Typical change vs standard ammo (median)
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Damage+110
Spread−22.25
Muzzle Velocity+20
Bomb LanceBomb Launcher
2 weapons · $40 per slot

Shot Bolts

Modified, multi-purpose bolts tipped with shotgun shells that detonates on impact.

Typical change vs standard ammo (median)
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Damage+208
Muzzle Velocity−50
Drop Range−5
CrossbowCrossbow Deadeye
2 weapons · $40 per slot

Steel Bolts

Metal bolts that fly faster and truer, making them more accurate at distance.

Typical change vs standard ammo (median)
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Muzzle Velocity+75
Drop Range+15
Recoil+4
CrossbowCrossbow Deadeye
1 weapon · $10 per slot

Chaos Bolts

A bolt that emulates the sound of a gunfight just like a Chaos Bomb, but with a shorter effect.

Typical change vs standard ammo (median)
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Damage−130
Muzzle Velocity−50
Hand Crossbow
1 weapon · $10 per slot

Choke Bolts

A Choke Bomb attached to this projectile. Can be used offensively or defensively, but has a smaller range.

Typical change vs standard ammo (median)
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Damage−194
Duration+60
Radius+1.8
Hand Crossbow
1 weapon · $25 per slot

Poison Bolts

This bolt releases a highly toxic agent upon impact. Can cause death in seconds in high doses.

Typical change vs standard ammo (median)
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Duration+150
Damage−85
Damage per Second+6
Radius+1.5
Hand Crossbow
1 weapon · $40 per slot

Dragon Breath Bolts

A compact Dragon Breath shell attached to a bolt, creating a jet of flame that explodes on impact.

Typical change vs standard ammo (median)
less0more
Damage−184
Radius+3
Hand Crossbow
1 weapon · $40 per slot

Revive Bolts

A bolt for the Hand Crossbow that revives a downed teammate a few seconds after direct impact. Also heals wounded teammates on direct impact.

Typical change vs standard ammo (median)
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Damage−195
Reserve−7
Hand Crossbow
1 weapon · $30 per slot

Concertina Arrows

An arrow with a small Concertina Bomb attached to the point that explodes on impact.

Typical change vs standard ammo (median)
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Variable Damage−98
Muzzle Velocity−70
Spread+27.5
Drop Range−20
Hunting Bow
1 weapon · $70 per slot

Frag Arrows

An arrow with a small Frag Bomb attached to the point that will bounce on impact and detonate after a short time.

Typical change vs standard ammo (median)
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Variable Damage−116
Muzzle Velocity−70
Drop Range−20
Hunting Bow
1 weapon · $25 per slot

Poison Arrows

A poison-coated arrow that can be retrieved and reused.

Typical change vs standard ammo (median)
less0more
Spread+17.5
Hunting Bow
1 weapon · $25 per slot

Incendiary Bolts

A burning bolt that ignites its target, and is destroyed on impact. Can't be retrieved.

Typical change vs standard ammo (median)

No change to the store card — the difference is in the effect.

Chu Ko Nu