
Grunt
Some Grunts carry torches and lanterns. Be careful killing them, as they can set you or the environment on fire.
Every creature’s health and hit-zone table. Pick a damage type — or a gun — and every body in the swamp lights up where it is weakest.

Some Grunts carry torches and lanterns. Be careful killing them, as they can set you or the environment on fire.

Doctor Grunts deal Poison damage and carry a Medical Pack. Watch for them if you need to heal.

Some Grunts carry torches and lanterns. Be careful killing them, as they can set you or the environment on fire.

A traitor with a burning chest. Spits fire at its targets. Kill from a distance if possible.

A tough, armored monster that deals blunt damage. Aim for the head or exposed belly. Weak to piercing damage.

A tough monster with concertina wire armor. Causes Bleeding. Aim for the head or exposed belly. Weak to piercing damage.

A broken broodmother. Her insects attack at range and cause Poison damage. They can be outrun, or dispersed by melee attacks or killing the Hive.

An unholy rage. Sprints fast and attacks with its fists. If shot or dealt piercing damage, explodes and sets anything within range on fire.

An unholy rage. Sprints fast and attacks with its fists. If shot or dealt piercing damage, explodes and sets anything within range on fire.

Agile foes that attack in packs and cause Bleeding. Hellhounds with metal muzzles take reduced damage from headshots.

Agile foes that attack in packs and cause Bleeding. Hellhounds with metal muzzles take reduced damage from headshots.

A foe hiding in the ripples. Causes Bleeding. Weak to Poison. Can be dispersed, but reappears after a short time.

A blind, high-health monster that senses Poison. Its leeches Poison you. Weak to explosives. May drop a Scarce Trait when killed.

A blind, high-health monster that senses Poison. Its leeches Poison you. Weak to explosives. May drop a Scarce Trait when killed.


Precious children in untold numbers. Deal Poison damage. Can be killed quickly by destroying their eggs before they hatch.

Precious children in untold numbers. Cause Bleeding. Can be killed quickly by destroying their eggs before they hatch.

A challenge from the wilderness. Deals high damage and can cause damage with its roar. Aim for its exposed guts. May drop a Scarce Trait when killed.

A challenge from the wilderness. Deals high damage and can cause damage with its roar. Aim for its exposed guts. May drop a Scarce Trait when killed.

A Wild Target that only emerges when Hunters enter the water. Exudes a black substance that drains stamina. Weak to blunt damage. Drops 1 Bounty Token and a Trait when killed.

A fast Wild Target that shoots fire at long range. Vulnerable to blunt damage and explosives. Drops 1 Bounty Token and a Trait when killed.

A Boss Target that causes Burning. Resistant to Burning and shotguns. Vulnerable to rending and Poison damage.

A Boss Target that deals Poison damage and can knock down its prey. Immune to Poison. Weak to Burning and blunt damage.

A Boss Target that causes Bleeding. Immune to rending damage. Weak to Poison.

A Boss Target that causes Bleeding. Drops items when sufficiently damaged, but if dealt Burning damage, the items will be destroyed. Vulnerable to Poison and piercing damage.

A Boss Target. Will take very low damage until you breach its armor and reveal its fleshy weak spots. Especially resistant to Poison and Blunt damage. Weak spots are weak to Burning and Piercing damage.

The Bloodskin has transformed. It is now weaker to Burning, piercing, and rending damage. It's still resistant to Poison and blunt melee damage.
