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Hunt AlmanacShowdown 1896 · Field reference
Bestiary

What waits in the dark

Every creature’s health and hit-zone table. Pick a damage type — or a gun — and every body in the swamp lights up where it is weakest.

28creatures
51damage types
2,000 hptoughest
or a weapon

Grunts

4
75health
Grunt

Grunt

Some Grunts carry torches and lanterns. Be careful killing them, as they can set you or the environment on fire.

Full damage table
75health
Grunt

Doctor Grunt

Doctor Grunts deal Poison damage and carry a Medical Pack. Watch for them if you need to heal.

Full damage table
75health
Grunt

Lantern or Torch Grunt

Some Grunts carry torches and lanterns. Be careful killing them, as they can set you or the environment on fire.

Full damage table
75health
Grunt

Firebreather

A traitor with a burning chest. Spits fire at its targets. Kill from a distance if possible.

Full damage table

Specials

10
300health
Special

Armored

A tough, armored monster that deals blunt damage. Aim for the head or exposed belly. Weak to piercing damage.

Full damage table
300health
Special

Concertina Armored

A tough monster with concertina wire armor. Causes Bleeding. Aim for the head or exposed belly. Weak to piercing damage.

Full damage table
100health
Special

Hive

A broken broodmother. Her insects attack at range and cause Poison damage. They can be outrun, or dispersed by melee attacks or killing the Hive.

Full damage table
300health
Special

Immolator

An unholy rage. Sprints fast and attacks with its fists. If shot or dealt piercing damage, explodes and sets anything within range on fire.

Full damage table
300health
Special

Choke Immolator

An unholy rage. Sprints fast and attacks with its fists. If shot or dealt piercing damage, explodes and sets anything within range on fire.

Full damage table
75health
Special

Hellhound

Agile foes that attack in packs and cause Bleeding. Hellhounds with metal muzzles take reduced damage from headshots.

Full damage table
75health
Special

Muzzled Hellhound

Agile foes that attack in packs and cause Bleeding. Hellhounds with metal muzzles take reduced damage from headshots.

Full damage table
100health
Special

Water Devil

A foe hiding in the ripples. Causes Bleeding. Weak to Poison. Can be dispersed, but reappears after a short time.

Full damage table
500health
Special

Meathead

A blind, high-health monster that senses Poison. Its leeches Poison you. Weak to explosives. May drop a Scarce Trait when killed.

Full damage table
500health
Special

Meathead (bounty target)

A blind, high-health monster that senses Poison. Its leeches Poison you. Weak to explosives. May drop a Scarce Trait when killed.

Full damage table

Swarms

3
10health
Swarm

Leech

Full damage table
100health
Swarm

Bileweaver

Precious children in untold numbers. Deal Poison damage. Can be killed quickly by destroying their eggs before they hatch.

Full damage table
100health
Swarm

Bloodweaver

Precious children in untold numbers. Cause Bleeding. Can be killed quickly by destroying their eggs before they hatch.

Full damage table

Wild targets

4
1000health
Wild target

Brute

A challenge from the wilderness. Deals high damage and can cause damage with its roar. Aim for its exposed guts. May drop a Scarce Trait when killed.

Full damage table
1000health
Wild target

Ursa Mortis

A challenge from the wilderness. Deals high damage and can cause damage with its roar. Aim for its exposed guts. May drop a Scarce Trait when killed.

Full damage table
1000health
Wild target

Rotjaw

A Wild Target that only emerges when Hunters enter the water. Exudes a black substance that drains stamina. Weak to blunt damage. Drops 1 Bounty Token and a Trait when killed.

Full damage table
300health
Wild target

Hellborn

A fast Wild Target that shoots fire at long range. Vulnerable to blunt damage and explosives. Drops 1 Bounty Token and a Trait when killed.

Full damage table

Bosses

6
2000health
Bosse

Butcher

A Boss Target that causes Burning. Resistant to Burning and shotguns. Vulnerable to rending and Poison damage.

Full damage table
2000health
Bosse

Spider

A Boss Target that deals Poison damage and can knock down its prey. Immune to Poison. Weak to Burning and blunt damage.

Full damage table
2000health
Bosse

Assassin

A Boss Target that causes Bleeding. Immune to rending damage. Weak to Poison.

Full damage table
2000health
Bosse

Scrapbeak

A Boss Target that causes Bleeding. Drops items when sufficiently damaged, but if dealt Burning damage, the items will be destroyed. Vulnerable to Poison and piercing damage.

Full damage table
2000health
Bosse

Bloodskin

A Boss Target. Will take very low damage until you breach its armor and reveal its fleshy weak spots. Especially resistant to Poison and Blunt damage. Weak spots are weak to Burning and Piercing damage.

Full damage table
2000health
Bosse

Bloodskin (second stage)

The Bloodskin has transformed. It is now weaker to Burning, piercing, and rending damage. It's still resistant to Poison and blunt melee damage.

Full damage table

Hunters

1
150health
Hunter

Hunter

Full damage table