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Hunt AlmanacShowdown 1896 · Field reference
Patch log·2024-03-06·Desolation’s Wake event

Update 1.16

Update 1.16 - Now Live! · Hunt: Showdown 1896 update for 6 March 2024

36buffs
186nerfs
51weapons touched
5new weapons
All patches
Auto-5
  • addedReserve · Flechette→ 0
  • addedProjectile Count · Flechette→ 8
  • addedDamage · Flechette→ 11
  • addedHip-Fire Spread · Flechette→ 5°
  • addedInner Spread · Flechette→ 5°
  • addedAmmo Type · Flechette→ Flechette
Berthier 1892
  • removedReserve · Basic6
  • removedReserve · Incendiary6
  • removedReserve · Spitzer6
Berthier 1892 Deadeye
  • removedReserve · Basic6
  • removedReserve · Incendiary6
  • removedReserve · Spitzer6
Berthier 1892 Marksman
  • removedReserve · Basic6
  • removedReserve · Incendiary6
  • removedReserve · Spitzer6
Berthier 1892 Riposte
  • removedReserve · Basic6
  • removedReserve · Incendiary6
  • removedReserve · Spitzer6
Bornheim No. 3
  • addedDamage→ 57
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • nerfSpreadCrouchDualWield_Multiplier0→ 1
  • nerfSwayAmplitudeCrouchADS_Multiplier0→ 0.5
  • nerfSwayAmplitudeJumpADS_Multiplier0→ 2
  • nerfSwayAmplitudeMovementADS_Multiplier0→ 1.5
  • nerfSwayAmplitudePitchMin0→ 0.5
  • nerfSwayAmplitudeYawMin0→ 0.4
  • changedSwayPeriodCrouchADS_Multiplier0→ 1
  • changedSwayPeriodJumpADS_Multiplier0→ 0.25
  • changedSwayPeriodMovementADS_Multiplier0→ 0.75
  • changedSwayPeriodPitchMax0→ 3
  • changedSwayPeriodPitchMin0→ 3
  • changedSwayPeriodYawMax0→ 2
  • changedSwayPeriodYawMin0→ 2
  • changedSwayPhaseCrouchADS_Multiplier0→ 0.5
  • changedSwayPhaseJumpADS_Multiplier0→ 0.25
  • changedSwayPhaseMovementADS_Multiplier0→ 0.25
Bornheim No. 3 Extended
  • addedDamage→ 57
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 1
  • nerfRecoilSpeedADS_Multiplier0→ 5
  • nerfRecoilVerticalADS_Multiplier0→ 0.5
  • nerfSpreadCrouchDualWield_Multiplier0→ 1
  • nerfSwayAmplitudeCrouchADS_Multiplier0→ 0.5
  • nerfSwayAmplitudeJumpADS_Multiplier0→ 2
  • nerfSwayAmplitudeMovementADS_Multiplier0→ 1.5
  • nerfSwayAmplitudePitchMin0→ 0.5
  • nerfSwayAmplitudeYawMin0→ 0.4
  • changedSwayPeriodCrouchADS_Multiplier0→ 1
  • changedSwayPeriodJumpADS_Multiplier0→ 0.25
  • changedSwayPeriodMovementADS_Multiplier0→ 0.75
  • changedSwayPeriodPitchMax0→ 3
  • changedSwayPeriodPitchMin0→ 3
  • changedSwayPeriodYawMax0→ 2
  • changedSwayPeriodYawMin0→ 2
  • changedSwayPhaseCrouchADS_Multiplier0→ 0.5
  • changedSwayPhaseJumpADS_Multiplier0→ 0.25
  • changedSwayPhaseMovementADS_Multiplier0→ 0.25
Bornheim No. 3 Match
  • addedDamage→ 62
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • nerfSwayAmplitudeCrouchADS_Multiplier0→ 0.5
  • nerfSwayAmplitudeJumpADS_Multiplier0→ 2
  • nerfSwayAmplitudeMovementADS_Multiplier0→ 1
  • nerfSwayAmplitudePitchMin0→ 0.2
  • nerfSwayAmplitudeYawMin0→ 0.35
  • changedSwayPeriodCrouchADS_Multiplier0→ 1
  • changedSwayPeriodJumpADS_Multiplier0→ 0.25
  • changedSwayPeriodMovementADS_Multiplier0→ 0.5
  • changedSwayPeriodPitchMax0→ 6
  • changedSwayPeriodPitchMin0→ 3
  • changedSwayPeriodYawMax0→ 4
  • changedSwayPeriodYawMin0→ 2
  • changedSwayPhaseCrouchADS_Multiplier0→ 0.5
  • changedSwayPhaseJumpADS_Multiplier0→ 0.25
  • changedSwayPhaseMovementADS_Multiplier0→ 0.25
  • changedSwayPhasePitchMax0→ 0.2
  • changedSwayPhasePitchMin0→ 0.1
  • changedSwayPhaseYawMax0→ 0.05
  • changedSwayPhaseYawMin0→ 0.1
Bornheim No. 3 Silencer
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 1
  • nerfRecoilSpeedADS_Multiplier0→ 5
  • nerfRecoilVerticalADS_Multiplier0→ 0.5
  • nerfSpreadCrouchDualWield_Multiplier0→ 1
  • nerfSwayAmplitudeCrouchADS_Multiplier0→ 0.5
  • nerfSwayAmplitudeJumpADS_Multiplier0→ 2
  • nerfSwayAmplitudeMovementADS_Multiplier0→ 1.5
  • nerfSwayAmplitudePitchMin0→ 0.5
  • nerfSwayAmplitudeYawMin0→ 0.4
  • changedSwayPeriodCrouchADS_Multiplier0→ 1
  • changedSwayPeriodJumpADS_Multiplier0→ 0.25
  • changedSwayPeriodMovementADS_Multiplier0→ 0.75
  • changedSwayPeriodPitchMax0→ 3
  • changedSwayPeriodPitchMin0→ 3
  • changedSwayPeriodYawMax0→ 2
  • changedSwayPeriodYawMin0→ 2
  • changedSwayPhaseCrouchADS_Multiplier0→ 0.5
  • changedSwayPhaseJumpADS_Multiplier0→ 0.25
  • changedSwayPhaseMovementADS_Multiplier0→ 0.25
Cavalry Saber
  • buffPrice$60→ $50
Centennial
  • buffSpread27.5°→ 25°
  • buffCycle Time (levering)0.55→ 0.5
  • buffHip-Fire Spread11°→ 10°
Centennial Shorty
  • buffSpread45°→ 42.5°
  • buffCycle Time (levering)0.55→ 0.5
  • buffHip-Fire Spread18°→ 17°
Centennial Shorty Silencer
  • buffSpread45°→ 42.5°
  • buffCycle Time (levering)0.55→ 0.5
  • buffHip-Fire Spread18°→ 17°
Centennial Sniper
  • buffCycle Time (levering)0.55→ 0.5
Centennial Trauma
  • buffSpread27.5°→ 25°
  • buffCycle Time (levering)0.55→ 0.5
  • buffHip-Fire Spread11°→ 10°
Combat Axe
  • nerfPrice$15→ $40
  • buffSlots2→ 1
Conversion
  • addedDamage→ 80
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • nerfSpreadCrouchDualWield_Multiplier0→ 1
Conversion Chain Pistol
  • addedDamage→ 80
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • nerfSpreadCrouchDualWield_Multiplier0→ 1
Dolch 96
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • nerfSpreadADSDual_Multiplier0.42→ 0.45
  • nerfSwayAmplitudeCrouchADS_Multiplier0→ 0.5
  • nerfSwayAmplitudeJumpADS_Multiplier0→ 2
  • nerfSwayAmplitudeMovementADS_Multiplier0→ 1.5
  • nerfSwayAmplitudePitchMin0→ 0.5
  • nerfSwayAmplitudeYawMin0→ 0.4
  • changedSwayPeriodCrouchADS_Multiplier0→ 1
  • changedSwayPeriodJumpADS_Multiplier0→ 0.25
  • changedSwayPeriodMovementADS_Multiplier0→ 0.75
  • changedSwayPeriodPitchMax0→ 3
  • changedSwayPeriodPitchMin0→ 3
  • changedSwayPeriodYawMax0→ 2
  • changedSwayPeriodYawMin0→ 2
  • changedSwayPhaseCrouchADS_Multiplier0→ 0.5
  • changedSwayPhaseJumpADS_Multiplier0→ 0.25
  • changedSwayPhaseMovementADS_Multiplier0→ 0.25
Dolch 96 Bullseye
  • buffRecoilSpeedADS_Multiplier5→ 1
  • nerfRecoilVerticalADS_Multiplier0.5→ 1
  • nerfSpreadADSDual_Multiplier0.42→ 0.45
  • nerfSwayAmplitudeYawMinSteadyTrait0→ 0.3
Dolch 96 Claw
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • nerfSpreadADSDual_Multiplier0.42→ 0.45
  • nerfSwayAmplitudeCrouchADS_Multiplier0→ 0.5
  • nerfSwayAmplitudeJumpADS_Multiplier0→ 2
  • nerfSwayAmplitudeMovementADS_Multiplier0→ 1.5
  • nerfSwayAmplitudePitchMin0→ 0.5
  • nerfSwayAmplitudeYawMin0→ 0.4
  • changedSwayPeriodCrouchADS_Multiplier0→ 1
  • changedSwayPeriodJumpADS_Multiplier0→ 0.25
  • changedSwayPeriodMovementADS_Multiplier0→ 0.75
  • changedSwayPeriodPitchMax0→ 3
  • changedSwayPeriodPitchMin0→ 3
  • changedSwayPeriodYawMax0→ 2
  • changedSwayPeriodYawMin0→ 2
  • changedSwayPhaseCrouchADS_Multiplier0→ 0.5
  • changedSwayPhaseJumpADS_Multiplier0→ 0.25
  • changedSwayPhaseMovementADS_Multiplier0→ 0.25
Dolch 96 Precision
  • nerfRecoilHorizontalADS_Multiplier0→ 1
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • buffSpreadShoulderDual_Multiplier0.3→ 0.27
  • nerfSwayAmplitudeCrouchADS_Multiplier0→ 0.5
  • nerfSwayAmplitudeJumpADS_Multiplier0→ 2
  • nerfSwayAmplitudeMovementADS_Multiplier0→ 1
  • nerfSwayAmplitudePitchMin0→ 0.2
  • nerfSwayAmplitudeYawMin0→ 0.35
  • changedSwayPeriodCrouchADS_Multiplier0→ 1
  • changedSwayPeriodJumpADS_Multiplier0→ 0.25
  • changedSwayPeriodMovementADS_Multiplier0→ 0.5
  • changedSwayPeriodPitchMax0→ 6
  • changedSwayPeriodPitchMin0→ 3
  • changedSwayPeriodYawMax0→ 4
  • changedSwayPeriodYawMin0→ 2
  • changedSwayPhaseCrouchADS_Multiplier0→ 0.5
  • changedSwayPhaseJumpADS_Multiplier0→ 0.25
  • changedSwayPhaseMovementADS_Multiplier0→ 0.25
  • changedSwayPhasePitchMax0→ 0.2
  • changedSwayPhasePitchMin0→ 0.1
  • changedSwayPhaseYawMax0→ 0.05
  • changedSwayPhaseYawMin0→ 0.1
Hand Crossbow
  • addedDamage · Chaos→ 15
  • addedDamage · Choke→ 15
  • removedProjectile Count · Dragonbreath8
  • nerfDamage · Dragonbreath12→ 0
  • removedHip-Fire Spread · Dragonbreath0°
  • addedDamage · Poison→ 85
  • addedDamage→ 150
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
Haymaker
  • buffDamage120→ 126
  • changedEffective Range112→ 115
  • buffDamage93→ 97
Katana
  • buffSlots2→ 1
Machete
  • nerfPrice$18→ $30
Nagant M1895
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • nerfSpreadCrouchDualWield_Multiplier0→ 1
Nagant M1895 Deadeye
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
Nagant M1895 Precision
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
Nagant M1895 Silencer
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • nerfSpreadCrouchDualWield_Multiplier0→ 1
New Army
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • nerfSpreadCrouchDualWield_Multiplier0→ 1
  • nerfSwayAmplitudeCrouchADS_Multiplier0→ 0.5
  • nerfSwayAmplitudeJumpADS_Multiplier0→ 2
  • nerfSwayAmplitudeMovementADS_Multiplier0→ 1.5
  • nerfSwayAmplitudePitchMin0→ 0.5
  • nerfSwayAmplitudeYawMin0→ 0.4
  • changedSwayPeriodCrouchADS_Multiplier0→ 1
  • changedSwayPeriodJumpADS_Multiplier0→ 0.25
  • changedSwayPeriodMovementADS_Multiplier0→ 0.75
  • changedSwayPeriodPitchMax0→ 3
  • changedSwayPeriodPitchMin0→ 3
  • changedSwayPeriodYawMax0→ 2
  • changedSwayPeriodYawMin0→ 2
  • changedSwayPhaseCrouchADS_Multiplier0→ 0.5
  • changedSwayPhaseJumpADS_Multiplier0→ 0.25
  • changedSwayPhaseMovementADS_Multiplier0→ 0.25
New Army Swift
  • nerfSwayAmplitudeCrouchADS_Multiplier0→ 0.5
  • nerfSwayAmplitudeJumpADS_Multiplier0→ 2
  • nerfSwayAmplitudeMovementADS_Multiplier0→ 1.5
  • nerfSwayAmplitudePitchMin0→ 0.5
  • nerfSwayAmplitudeYawMin0→ 0.4
  • changedSwayPeriodCrouchADS_Multiplier0→ 1
  • changedSwayPeriodJumpADS_Multiplier0→ 0.25
  • changedSwayPeriodMovementADS_Multiplier0→ 0.75
  • changedSwayPeriodPitchMax0→ 3
  • changedSwayPeriodPitchMin0→ 3
  • changedSwayPeriodYawMax0→ 2
  • changedSwayPeriodYawMin0→ 2
  • changedSwayPhaseCrouchADS_Multiplier0→ 0.5
  • changedSwayPhaseJumpADS_Multiplier0→ 0.25
  • changedSwayPhaseMovementADS_Multiplier0→ 0.25
Officer
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • nerfSpreadCrouchDualWield_Multiplier0→ 1
  • nerfSwayAmplitudeCrouchADS_Multiplier0→ 0.5
  • nerfSwayAmplitudeJumpADS_Multiplier0→ 2
  • nerfSwayAmplitudeMovementADS_Multiplier0→ 1.5
  • nerfSwayAmplitudePitchMin0→ 0.5
  • nerfSwayAmplitudeYawMin0→ 0.4
  • changedSwayPeriodCrouchADS_Multiplier0→ 1
  • changedSwayPeriodJumpADS_Multiplier0→ 0.25
  • changedSwayPeriodMovementADS_Multiplier0→ 0.75
  • changedSwayPeriodPitchMax0→ 3
  • changedSwayPeriodPitchMin0→ 3
  • changedSwayPeriodYawMax0→ 2
  • changedSwayPeriodYawMin0→ 2
  • changedSwayPhaseCrouchADS_Multiplier0→ 0.5
  • changedSwayPhaseJumpADS_Multiplier0→ 0.25
  • changedSwayPhaseMovementADS_Multiplier0→ 0.25
Officer Brawler
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • nerfSpreadCrouchDualWield_Multiplier0→ 1
  • nerfSwayAmplitudeCrouchADS_Multiplier0→ 0.5
  • nerfSwayAmplitudeJumpADS_Multiplier0→ 2
  • nerfSwayAmplitudeMovementADS_Multiplier0→ 1.5
  • nerfSwayAmplitudePitchMin0→ 0.5
  • nerfSwayAmplitudeYawMin0→ 0.4
  • changedSwayPeriodCrouchADS_Multiplier0→ 1
  • changedSwayPeriodJumpADS_Multiplier0→ 0.25
  • changedSwayPeriodMovementADS_Multiplier0→ 0.75
  • changedSwayPeriodPitchMax0→ 3
  • changedSwayPeriodPitchMin0→ 3
  • changedSwayPeriodYawMax0→ 2
  • changedSwayPeriodYawMin0→ 2
  • changedSwayPhaseCrouchADS_Multiplier0→ 0.5
  • changedSwayPhaseJumpADS_Multiplier0→ 0.25
  • changedSwayPhaseMovementADS_Multiplier0→ 0.25
Officer Carbine
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 1
  • nerfRecoilSpeedADS_Multiplier0→ 5
  • nerfRecoilVerticalADS_Multiplier0→ 0.5
  • nerfSwayAmplitudeCrouchADS_Multiplier0→ 0.5
  • nerfSwayAmplitudeJumpADS_Multiplier0→ 2
  • nerfSwayAmplitudeMovementADS_Multiplier0→ 2
  • nerfSwayAmplitudePitchMin0→ 0.1
  • nerfSwayAmplitudeYawMin0→ 0.25
  • changedSwayPeriodCrouchADS_Multiplier0→ 1
  • changedSwayPeriodJumpADS_Multiplier0→ 0.25
  • changedSwayPeriodMovementADS_Multiplier0→ 1
  • changedSwayPeriodPitchMax0→ 6
  • changedSwayPeriodPitchMin0→ 3
  • changedSwayPeriodYawMax0→ 4
  • changedSwayPeriodYawMin0→ 2
  • changedSwayPhaseCrouchADS_Multiplier0→ 0.5
  • changedSwayPhaseJumpADS_Multiplier0→ 0.25
  • changedSwayPhaseMovementADS_Multiplier0→ 0.5
  • changedSwayPhasePitchMax0→ 0.2
  • changedSwayPhasePitchMin0→ 0.1
  • changedSwayPhaseYawMax0→ 0.1
  • changedSwayPhaseYawMin0→ 0.05
Officer Carbine Deadeye
  • nerfRecoilHorizontalADS_Multiplier0→ 1
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 1
  • nerfRecoilSpeedADS_Multiplier0→ 3.5
  • nerfRecoilVerticalADS_Multiplier0→ 0.6
Railroad Hammer
  • nerfPrice$15→ $45
  • buffSlots2→ 1
Rival 78
  • addedReserve · Dragonbreath→ 0
  • addedProjectile Count · Dragonbreath→ 8
  • addedDamage · Dragonbreath→ 12
  • addedMuzzle Velocity · Dragonbreath→ 100 m/s
  • addedHip-Fire Spread · Dragonbreath→ 0°
  • addedAmmo Type · Dragonbreath→ Dragonbreath
Rival 78 Shorty
  • addedReserve · Dragonbreath→ 0
  • addedProjectile Count · Dragonbreath→ 8
  • addedDamage · Dragonbreath→ 12
  • addedMuzzle Velocity · Dragonbreath→ 100 m/s
  • addedHip-Fire Spread · Dragonbreath→ 32°
  • addedAmmo Type · Dragonbreath→ Dragonbreath
Scottfield
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • nerfSpreadADSDual_Multiplier0.425→ 0.45
  • nerfSpreadCrouchDualWield_Multiplier0→ 1
  • nerfShouldered Spread x0.225→ 0.25
Scottfield Brawler
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • nerfCycle Time (dry) (RapidFire)0→ 0.5
  • nerfSpreadADSDual_Multiplier0.425→ 0.45
  • nerfSpreadCrouchDualWield_Multiplier0→ 1
Scottfield Precision
  • nerfShouldered Spread x0.225→ 0.25
Scottfield Spitfire
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • nerfCycle Time (dry) (RapidFire)0→ 0.5
  • nerfSpreadCrouchDualWield_Multiplier0→ 1
  • buffShouldered Spread x0.25→ 0.225
Scottfield Swift
  • nerfRecoilHorizontalADS_Multiplier0→ 0.5
  • nerfRecoilRecoveryOffsetADS_Multiplier0→ 2
  • nerfRecoilSpeedADS_Multiplier0→ 1
  • nerfRecoilVerticalADS_Multiplier0→ 1
  • nerfSpreadADSDual_Multiplier0.425→ 0.45
  • nerfSpreadCrouchDualWield_Multiplier0→ 1
  • nerfShouldered Spread x0.225→ 0.25
Uppercut
  • buffDamage · Explosive33→ 55
  • nerfDamage Falloff · Explosive20m 100%, 35m 97%, 60m 67%, 80m 46%, 100m 36%, 500m 15%→ 20m 100%, 35m 91%, 60m 67%, 80m 55%, 100m 49%, 120m 35%, 500m 10%
Uppercut Deadeye
  • buffDamage · Explosive33→ 55
  • nerfDamage Falloff · Explosive20m 100%, 35m 97%, 60m 67%, 80m 46%, 100m 36%, 500m 15%→ 20m 100%, 35m 91%, 60m 67%, 80m 55%, 100m 49%, 120m 35%, 500m 10%
Uppercut Precision
  • buffDamage · Explosive33→ 55
  • nerfDamage Falloff · Explosive20m 100%, 35m 97%, 60m 67%, 80m 46%, 100m 36%, 500m 15%→ 20m 100%, 35m 91%, 60m 67%, 80m 55%, 100m 49%, 120m 35%, 500m 10%
Vandal 73C
  • buffSpread35°→ 30°
  • buffHip-Fire Spread14°→ 12°
Vandal 73C Bullseye
  • buffSpread50°→ 45°
  • buffHip-Fire Spread20°→ 18°
Vandal 73C Striker
  • buffSpread35°→ 30°
  • buffHip-Fire Spread14°→ 12°
Vetterli 71 Cyclone
  • buffRate of Fire24→ 27
  • buffReload Time9.3 s→ 8.4 s
  • buffRecoil Recovery0.45→ 0.3
  • buffRecoil Right5→ 4
  • buffRecoil Time0.3→ 0.25
Antidote Shot Kit
  • nerfDuration1200 s→ 600 s
Throwing Knives Kit
  • removedRate of Fire48
Knuckle Knife Kit
  • nerfHeavy Stamina Consumption18→ 21
  • changedLight Stamina Consumption7→ 8
Throwing Axes Kit
  • removedRate of Fire35
Antidote Shot (Weak) Kit
  • nerfDuration600 s→ 300 s
Hundred Hands Traits
  • buffUnlock Rank51→ 16
Kiteskin Traits
  • nerfUnlock Rank16→ 51